Bypassing an Unusual Anti-Debug & Anti-Hook in a Commercial Mobile-Game Packer
Bypassing an unusual anti-debug and anti-hook in a commercial mobile-game packer, defeating TracerPid and breakpoint detection on ARM64, and the bypass logic broken down.
Bypassing an unusual anti-debug and anti-hook in a commercial mobile-game packer, defeating TracerPid and breakpoint detection on ARM64, and the bypass logic broken down.